Deeproots: A cooldown reliant variant of the Worldroots that allows the Wood Elves to travel to magical forests across the map.Worldroots: Special stance that allows Wood Elf armies to bypass terrain, similar to Underway.Settlements labeled Heathlands are critical to raze, capture, or ally with. Wood Elves now fight to maintain and heal their local magical forests, gaining numerous benefits for succeeding. Forest Health: The central mechanic for the Wood Elves, introduced in The Twisted and the Twilight.Oak of Ages: A special settlement which gives faction-wide buffs.All settlements outside of the main settlement are little more than outposts.
Wood Elves rely on securing key settlements to provide Amber or support their main settlements. This is a critical resource in the first Warhammer game, but it has been lessened in Warhammer II. The Wood Elves can field no dedicated siege weapons. Forest spirits and dragons provide physical might and firepower to support the elven armies.